One GPU beat two.
Two GPUs ran 1.56× faster but cost 28% more per token.
Qwen2.5-72B BF16, vLLM 0.23 ROCm, 32 concurrent requests. 4 + 3 checks, Oct 1 2026.
Throttle measures your agent workload's $ per million tokens with a 95% interval, keeps only the config changes that beat the noise, and proves the savings. Qwen2.5-72B on one MI300X: $1.67 per million tokens. On two: $2.14. Measured, not guessed.
Watch the 75-second filmthrottle check prints your $ per million tokens, with a 95% interval.
A flag, the model, the engine, the quantization.
Only when the change beats your measured run-to-run noise.
Two GPUs ran 1.56× faster but cost 28% more per token.
Qwen2.5-72B BF16, vLLM 0.23 ROCm, 32 concurrent requests. 4 + 3 checks, Oct 1 2026.
--max-num-seqs 8 at 32 concurrent requests.
Qwen2.5-7B, vLLM 0.23 ROCm. MORE EXPENSIVE in 4 of 4 checks.
max_num_seqs 1 → 8.
Qwen2.5-0.5B, vLLM 0.16, A100 80GB. Counterbalanced golden run.
GPU $/hr are list prices (assumed). Tokens and time are measured.Every measured result → Cost Index
throttle-pro 0.4.2 on a MacBook (GPU rate assumed at $1.50/hr), and the A100 result from the saved golden run.We’re working with a small group of teams running agents on their own GPUs. For 3 months, free, we set Throttle up on your stack, find the config changes that lower your cost per token, and prove each one. We’d love to help you with your results.
After the pilot, pricing is based on the savings we verify together, at the conservative end of the 95% interval.
Apply for the pilot →For agent workloads on GPUs you own or rent. How the pilot works
throttle savings), counted at the conservative end of the interval.Email us your model, your GPUs and what your agents do. We’ll reply with a time and show you how Throttle measures your cost per token and which changes are worth testing.
Book a demo →Or write to hello@throttle-pro.com